When they don’t, all that’s left is a lifeless, linear landscape which is deceivingly simple to navigate. Where it falters, quite considerably, is in the interaction with said world.Įnemies pop up in predictable places, looking, sounding, and acting all too predictably. Size and scope have been carefully considered to make a world that looks as though it’s living and breathing, and the abundance of colour adorns the screen – both in docked and handheld. Style over substance would be the aptest description, as it’s undeniable that the game looks superb. That lack of personality permeates through all aspects of the game, not least in the world itself. Scarabara Kadabra! These pesky creatures appear out of nowhere… all the time! Unfortunately, in making a game so inherently Zelda-like, it subsequently lacks that cutting edge that makes games like this so successful: personality. To compliment the aforementioned features, there’s great voice acting, a skill tree, and even a grappling hook. On paper it’s perfectly plausible to consider Oceanhorn 2 the ‘complete’ open-world package. Collectibles, power-ups, side quests, and puzzles make up the majority of the gameplay on offer here, all whilst fending off the foes that plague your land with your sidekick simpletons in tow. There’s a faint familiarity to the luscious landscapes which invites you to explore, and you will be encouraged to do so throughout the campaign. In short, Oceanhorn 2 looks and feels fantastic. A Breath of the Wild aesthetic has been perfectly placed over the world of Gaia, with excellent results. Do we need to go on? There isn’t much that Oceanhorn 2: Knights of the Lost Realm does that hasn’t been taken directly from the The Legend of Zelda playbook, and this reviewer is in two minds as to what to think of it all.įor starters, it’s swapped old for new. Young boy on a quest to save the land from the clutches of evil? Tick. Three years have passed and Finnish developers, Cornfox & Bros., are back at it again with a Switch sequel. Look too closely and you’ll find imperfections, but on the whole, Oceanhorn 2 is one good looking game. There was more than just ‘a link to the past’ with that one, yet mobile origins and an absence of originality meant Oceanhorn was deemed lacking in some of the key areas we’ve come to associate with video games – it did receive some plaudits for its aesthetics though. The original Oceanhorn, entitled Monster of Uncharted Seas, not so much tapped in, but instead took a sledgehammer to the notion ‘if it ain’t broke, don’t fix it.’ If Oceanhorn had been the product of a university student’s final assignment, it would have failed with plagiarism as the likely citation. A guarantee, if you will, that there is something to build upon in the future as a company starting out in the highly competitive game development landscape. It’s only natural that a development team would want to tap into what makes Zelda so good, if for nothing other than to ensure a bit of early success. It’s also said that there’s nothing quite like the original, and The Legend of Zelda is both the original and the best of its kind – no questions asked. Retrieved July 3, 2017.They do say that imitation is the sincerest form of flattery. "Zelda-Like Oceanhorn Sells 1 Million, Coming to "a Nintendo Console "". " 'Oceanhorn: Monster of Uncharted Seas' Review – Zelda Is Better Without the Princess".
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